Gradecraft #lak13

Gradecraft as the middle space between learning and analytics. Helps to manage game full learning, explore student subgroup behaviour, provides traditionally concealed info and student performance data (also relative to peers).

We know that students enjoy games but they need to have some authenticity to be meaningful in student learning. Three aims

  1. help student autonomy,
  2. enhances feelings of relatedness and
  3. enhance feelings of confidence

Captures what type of assessment activities students engage with, how much they like them and how well they can assess how they are doing. Students are keen to have a leader board, but developers feel that this can be demotivating and have avoided it for now. Keen for students to understand how they are doing compared to how the instructor intended them to be learning. 

Tutors can use the information to track what students are planning to do and what grades students are predicting for themselves.  Tutors can then highlight aspects that they are concerned about, eg students deviating from their own stated plans.

About sharonslade

Dr Sharon Slade is a senior lecturer in the Faculty of Business and Law at the Open University in the UK working to support both tutors and students on Open University distance learning modules and programmes. Her research interests encompass ethical issues in learning analytics and online learning and tuition. Project work includes the development of a student support framework to improve retention and progression and the development of a university wide tool for tracking students and triggering relevant and targeted interventions. She led the development of new policy around the ethical use of learning analytics within the Open University, UK.
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